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PROTOTYPING FIRE EVACUATION SERIOUS GAMES USING ARTIFICIAL INTELLIGENCE AS A CODER

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EngleskiNaslov radaPROTOTYPING FIRE EVACUATION SERIOUS GAMES USING ARTIFICIAL INTELLIGENCE AS A CODER
AutorSemir Poturak
InstitucijaFaculty of Technical Studies, University of Travnik, Travnik, Bosnia and Herzegovina
Sažetak (Abstact)Computer simulation of the experience of a stressful situation, such as a fire, is a source of learning and training material used by architects, firefighters and users of various facilities. In addition to the programs themselves, devices such as virtual reality glasses, mobile phones and 5G networks enable a wide variety of examples for the application of modern technologies in solving complex problems that fire poses in various built environments. The latest development of artificial intelligence provides a fast and intuitive way to create online applications and serious video games. This paper demonstrates and explores the possibilities of creating various computer simulations of fires that can be used in architectural education and practice, as well as in other relevant disciplines.
Ključne riječi (Keywords)architecture, fire, serious games, evacuation, artificial intelligence
BHSNaslov radaGENERATORI SLUČAJNIH BROJEVA I NJIHOVA PRIMJENA
AutorSemir Poturak
InstitucijaFakultet za tehničke studije, Univerzitet u Travniku, Bosna i Hercegovina
Sažetak (Abstact)U ovom radu biti će riječi o generatorima slučajnih brojeva. Na početku ćemo definisati nevedeno, izvršiti određenu podjelu. Nakon svega toga biti će uvedeni postupci za genenerisanje slučajnih brojeva, a potom algoritmi za generisanje slučajnih brojeva. Bitno je napomenuti da ćemo mi u ovom radu navesti jedan od algoritama za generisanje slučajnih brojeva, navesti neke detalje o istom, a potom usporediti histogram idealnog generatora sa nekim navedenim u ovom radu. Na kraju rada, veoma važna, primjena generatora slučajnih brojeva biti će opisana kroz pojedine metode i algoritme.
Ključne riječi (Keywords)Generatori slučajnih brojeva, fizički postupci, računarske metode, algoritmi, Lehmerov LCG, entropija, histogram
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